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Interaction Design

Interaction Design

Kiriko is a user-based simulation and installation illustrating our relationship for the environment. 

Kiriko is the land of all things fragile, manifested as both a digital and physical representation of our temporal environment. The title of the project shares its name with a special type of Japanese glass, known for its thin and intricately cut layers and repetitive patterns.

Kiriko is a user-based simulation and installation illustrating our relationship for the environment. The piece is primarily be experienced through the use of a VR headset where the user will passively observe the environment as it changes over time. The change will occur through another participant who will affect the VR environment using a tangible interface, meaning that they will not experience the VR simulation itself.

TEAM
Valerie Bourdon
UI design, installation and project management

Charles Doucet
UI animation coding and VR Implementation

Ali Egseem
Max MSP real-time audio

Codrin Tablan Negrei
Interactive coding and shaders

Elizabeth Parent
Installation and project management

Michaël Petitclerc
3D modelling and blockout

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