Kiriko is the land of all things fragile, manifested as both a digital and physical representation of our temporal environment. The title of the project shares its name with a special type of Japanese glass, known for its thin and intricately cut layers and repetitive patterns.
Kiriko is a user-based simulation and installation illustrating our relationship for the environment. The piece is primarily be experienced through the use of a VR headset where the user will passively observe the environment as it changes over time. The change will occur through another participant who will affect the VR environment using a tangible interface, meaning that they will not experience the VR simulation itself.
UI design, installation and project management
UI animation coding and VR Implementation
Max MSP real-time audio
Codrin Tablan Negrei
Interactive coding and shaders
Installation and project management
3D modelling and blockout