Kiriko is the land of all things fragile, manifested as both a digital and physical representation of our temporal environment. The title of the project shares its name with a special type of Japanese glass, known for its thin and intricately cut layers and repetitive patterns.
Kiriko is a user-based simulation and installation illustrating our relationship for the environment. The piece will primarily be experienced through the use of a VR headset where the user will passively observe the environment as it changes over time. The change will occur through another participant who will affect the VR environment using a tangible interface, meaning that they will not experience the VR simulation itself.
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